WoW Hunter Levels 71 – 80 Guide

Level 71-72

When it comes to learning new spells, Levels 71 and 72 can be summed up in two little words, Kill Shot. Then again, there’s a catch, there is always a catch. Kill Shot isn’t always available. It’s a special attach that depends on the target’s level of health. Even with this one little snag, Kill Shot is one really cool ability and should be at the top of your shot priority.

Just remember, Kill Shot will only work on enemies with their health at 20% or lower. However, as soon as that happens? You can shell out some massive damage (200% weapon damage plus [RAP * 0.40 + 410]) damage. In other words, if you have a level 72 hunterequipped with the Siege Captain’s Gun with a 223 weapon damage and about 1,500 RAP, Kill Shot alone could score out around 1,456 points of damage. Excited now?

We also learn some skill-ups: Explosive Trap (Rank 5), Raptor Strike (Rank 10), Steady Shot (Rank 3), and Counterattack (Rank 5), Immolation Trap (Rank 7).

New Hunter Skills

Hunter Talent Allocations

Pet Talent Allocations

Dungeon Quest Chains to Consider

As you complete your final push to wrap up leveling, you need to keep in mind what you will need to be prepared to raid when you hit level 80.

For example, one thing that many hunters face is learning how to play in groups. Even though we’ve said before to treat your pet as the tank and make sure it has and maintains threat, many hunters seem to fail to ever learn this and end up embarrassing themselves during their first raid.

The best way to break many of these nasty habits you may have learned while leveling out side of Northrend, is to start running the 5-man instances in both normal and heroic modes as soon as possible.

This will give you a couple of things. One, it will help get you accustomed to running in larger parties than just you and your pet. Next, it will help you gear up for those infamous raids. So even if you end up having to pug or maybe using the soon to be released Looking For Group utility coming out in Patch 3.3, you’ll find that it was time well spent.

Instances to Consider

Rare Pets

  • No new pets

Level 73-74

When we hit level 74 we’ll learn Aspect of the Dragonhawk. With its ability to increase our ranged attack power by 230 and our dodge by 18% while active (dodge isn’t really that important to PvE but the PvP-Arena or Battleground folks might appreciate it), Dragonhawk will become your de facto Aspect to keep active.

We also get some nice skill-ups starting at level 73. Starting with Arcane Shot (Rank 10) andSerpent Sting (Rank 11). Especially the Serpent Sting since we use it for those really important extra damage ticks.

At level 74 we learn Mend Pet (Rank 9), Multi-Shot (Rank 7), and Volley (Rank 5). All of these are staples that you will use pretty regularly.

New Hunter Skills

Hunter Talent Allocations

Pet Talent Allocations

  • No new pet talents

Dungeon Quest Chains to Consider

Instances to Consider

Rare Pets

  • No new pets

Level 75 – 76

When you hit Level 75 you’ll pick up Master’s Call. Having this skill in your arsenal can make you the hero of the day if you use it right. Being able to cast Master’s Call on a stuck healer and having you pet head over and release them could end up being the difference between a dead healer or a dead boss.

Don’t worry, this isn’t the only skill-up we’ll get to see. We also get Aimed Shot (Rank 8),Black Arrow (Rank 5), Explosive Shot (Rank 3), Kill Shot (Rank 2), Wyvern Sting (Rank 5),Aspect of the Wild (Rank 4) and an upgrade to our Hunter’s Mark (Rank 5).

New Hunter Skills

Hunter Talent Allocations

Pet Talent Allocations

Dungeon Quest Chains to Consider

Instances to Consider

Rare Pets

Levels 77 – 78

We’re almost to the end of the leveling road. We’ve reach level 77 and only have a few more to go.

Now is the time to buy Cold Weather Flying, unless you already have an 80 and decided to buy the Tome of Cold Weather Flight. If that’s the case, you’ve probably been flying around everywhere for a while now.

Either way, make sure you have Cold Weather Flying before moving forward. If you don’t have it, go get it straightaway. You can’t do much very quickly without it going forward. (Well, you can still level, but most of the quests here on out will require you to fly.

As for new hunter skills, levels 77 and 78 seem to disappoint a bit. We don’t get anything new and shiny, but we do get some interesting skill ups. First we see an increase to Steady Shot (Rank 4). Next we see that the Survival tree adds a new rank of Explosive Trap (Rank 6).

Now Steady Shot and Explosive Trap will be appreciated. However, Raptor Strike (Rank 11),Counter Attack (Rank 6), and Immolation Trap (Rank 8), might not be so much.

As I said earlier, nothing really new and shiny but a nice skill up to Steady Shot and Explosive Trap at least.

New Hunter Skills

  • No new skills

Hunter Talent Allocations

Pet Talent Allocations

  • No new pet talents

Dungeon Quest Chains to Consider

IInstances to Consider

Rare Pets

Levels 79-80

Here we are! The last two levels on our long and winding journey to level 80. We’ve finally reached that final plateau (well at least until Cataclysm is released and we have to level to 85.)

You might disagree with me, but the fact that a hunter can now carry all of their pets with them (well not carry the pets but have the ability to access them anywhere) with Call Stabled Pet.

Call Stabled Pet can add tremendous flexibility as well as be a huge help to a hunter. Not sure what I mean? Let’s take for example, starting out with your wolf as your raiding pet and enjoy the added attack power from using furious howl. Next, you run up against a where maybe having a pet wasp would be helpful by providing an extra armor debuff. No problem, just use Call Stabled Pet and avoid the mana loss penalty associated with Dual Talent Specialization.

We also learn Freezing Arrow. Now, I have to say I really like this ability. Besides having a really cool effect, Freezing Arrow basically allows you to place a Freezing Trap with near pinpoint accuracy.

No more dropping a trap, followed by pulling your mob, only to have the trap fail and your face almost bitten off by an angry Frostworg. Now, you can fire off the trap pull the mob and freeze it at a safe distance. And if it fails, still have enough time to send in your pet to pick up threat before you have to start kiting practice.

In addition to Freezing Arrow and Call Stabled Pets, you also get some key skill-ups. You will also learn: Arcane Shot (Rank 11), Serpent Sting (Rank 12), Aspect of the Dragonhawk (Rank 2), Black Arrow (Rank 6), Kill Shot (Rank 3), Mend Pet (Rank 10), Multi-Shot (Rank 8),Volley (Rank 6) and Wyvern Sting (Rank 6). All of which will play a critical roll as you start to use Dual Talent Specialization and call stabled pets in future raids and instances.

New Hunter Skills

Hunter Talent Allocations

Pet Talent Allocations

Dungeon Quest Chains to Consider

Instances to Consider

Rare Pets

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